Digital TUTORS MENTAL RAY FOR MAYA TRAINING KIT
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Digital TUTORS MENTAL RAY FOR MAYA TRAINING KIT
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Gnomon Dynamics 2: Particle Emission
The ability to use vertices, curves and particles as emission sources is an extremely powerful aspect to
Maya's dynamics. In this video we
focus on the 'Emit from Object' tool as well as the 'Curve Flow' effect. Example scenes include fire, smoke,
shockwaves, fireworks,
explosions, sparks, solar flares and liquid streams.
upload by bdshare.net
Instructor:
Alex ALVAREZ
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Introduction to Maya Paint Effects
Express yourself creatively and learn Maya Paint Effects with over 7 hours of project-driven training.
Great for beginner to intermediate users.
Popular highlights include:
* Toon Rendering
* Mesh Brush
* Optimizing Scenes
* Light Based Effects
* Control Curve Based Effects
* Secondary Animation
* Custom Brushes
* Paint Effects Overview
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Projects Tutorials - THE MAKING OF 'SMILE'
This 'making of' demonstration and lecture began with the decision
to create a new still image and record the entire process.
Using Maya, UVlayout, Zbrush and Photoshop, 'Smile' was created
in eight hours over the course of a couple evenings.
Observe and listen as Alex shares his workflow,
thought process and techniques.
* BASE MESH AND UV LAYOUT.
* SCULPTING IN ZBRUSH.
* LIGHTING AND SHADERS.
* 2D PAINTOVER, 8K MAPS, FINAL COMP.
QuickTime movies: 1024x768 / 5 hours.کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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ZBrush 3 Modeling - HUMAN ANATOMY - FEMALE
In this instructional video Zack Petroc elaborates on his approach
to digital sculpting through the creation of a female character.
Starting with a low resolution box mesh, the viewer watches
as Zack begins by adding gesture and rhythm to the character
and then takes the design through to final detailing.
The lesson takes place in ZBrush 3.0 showcasing a unique approach
to developing surface, reading three dimensional form,
and establishing relationships between muscle groups.
This lecture is intended for all students and professionals
who wish to strengthen their character work through furthering
their knowledge of human anatomy.
* GESTURE and RHYTHM, BLOCK-IN, TORSO, LEG, ARM.
* HAND, FOOT, HEAD, FACE AND HAIR REFINEMENT.
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نوشته شده توسط KGdeG [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
►For U ◄
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Gnomon Introduction to ZBrush Tutorials, Other
Gnomon Introduction to ZBrush 3
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Or::
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Gnomon - Intro to ZBrush3
This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes details and advanced working
processes. Meats covers all possible sculpting and color painting tools, as well as the new topology, transpose and projection tools. He
also shows how to use ZBrush as an illustration package, harnessing the power of the 2.5D Pixol technology. As a core member of the
ZBrush 3 beta team, Meats has worked closely with Pixologic to bring you this essential training DVD.
6 hours of lecture.کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Product Code: MME04
Interface
Sculpting
Texturing
ZSpheres
MatCap
SubTools
Transpose
Topology
Displacement and Normal Maps
llustration
01: Introduction to Pixol Technology
02: Interface
03: Sculpting
04: Selection
05: Advanced Sculpting
06: ZSpheres
07: SubTools
01: Transpose
02: Color and Texture
03: Material Capture
04: Topology
05: Displacement
06: Illustration
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Gnomon 3Dsmax - Video Training DVD Collection :
Gnomon Workshop Global Illumination Exteriors V-ray Lighting Techniquesکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon Workshop Global Illumination Interiors V-ray Lighting Techniquesکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon 3Dsmax Environment Creation For Productionکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon 3Dsmax Environment Lighting for Productionکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon 3Dsmax - Character Modeling For Productionکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon 3Dsmax - Character Texturing For Productionکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon 3Dsmax Creature Modeling for Productionکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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Gnomon 3Dsmax Creature Detailing for Production
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Gnomon Creature Texturing and Rendering for Production
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Gnomon 2D - Matte Painting Production Techniques
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Gnomon 3Dsmax - Set Extension and Lighting Effectsکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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CG-Academy Collection
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CG Academy Intermediate Rigging 1 - FK Spine, Leg & Foot Rigکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Description
In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
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CG Academy Intermediate Rigging 2 - Spline IK, ARM & Hand Rig
Description
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download : 17 x 50MB + 27MB
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CG Academy Intermediate Rigging 3 - Skinning Techniques
Description
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
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CG Academy Intermediate Rigging 4 - Facial Rigging Techniquesکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Description
In this final DVD in Paul Neale’s Intermediate Rigging Series, Paul looks at two completely different ways to setup the Ogre’s facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre’s features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Note: MAXScript skills are vital to get the most from this DVD. We recommend our MAXScript Fundamentals Set for those needing to learn these skills.
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CG Academy - MAXScript Fundamentals 1 - Variables Macroscripts&Functions
Description
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.
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CG Academy - MAXScript Fundamentals 2 - Maxscript for the Masses
Description
In our second MAXScript Fundamentals DVD, Borislav “Bobo” Petrov continues our exploration of the wonderful world of MAXScript. In this DVD Bobo applies MAXScript to many real world tasks where doing things by hand would be slow and laborious, bring to bear the power of MAXScript on the masses of objects, lights and materials found in a typical 3dsmax scene.
This DVD has been designed as a continuation of our first MAXScript Fundamentals DVD (Variables, Macroscripts & Functions by Laszlo Sebo), though it can be used by existing MAXScript users to gain insight into the power of MAXScript from an acknowledged scripting master.
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CG Academy - Advanced MAXScript 1 : The Matrix Explained
Description
In this first of our Advanced MAXScript DVDs, Bobo introduces us to the world of 3D math, or as he puts it “how the 3D world functions under the hood…”. This DVD progresses through the theory and practical application of vector, trig, matrix and barycentric coordinate math. It will allow you to manipulate objects transforms, particles speed and motion, to easily align one object to another, and builds on all of these topics to culminate in a fully scripted ray-tracing rendering system!!
This DVD is an ideal introduction or refresher course for any Intermediate or Advanced scripter that wants gain (or re-gain) control of 3D math skills within MAXScript and in doing so push their skills forward and take a firmer control of many areas of 3dsmax.
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CG Academy: Particle Flow Fundamentals 1: Principles and Workflow
Description
This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.
This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.
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CG Academy: Particle Flow Fundamentals 2: Operators 1کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Description
This DVD continues our Particle Flow Basics series by covering in depth the first three sets of Particle Flow Operators. The Operators covered are... Birth, Birth Script, Delete, Position Icon, Position Object, Rotation, Spin, Scale, Speed, Speed By Surface, Speed By Icon and Keep Apart.
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.
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CG Academy Particle Flow Fundamentals 3: operators 2کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Description
The third DVD in our Particle Flow Fundamentals series continues our in depth examination of its Operators. The Operators covered are... Shape, Shape Facing, Shape Instance, Shape Mark, Materials Static, Material Dynamic, Material Frequency, Mapping, Cache, Display, Notes, Force, Render and Script..
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.
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CG Academy Particleflow Fundamentals 4:Tests,Forces and Collisionsکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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The fourth DVD in our Particle Flow Fundamentals series continues our in depth examination by looking at Particle Flows Tests, The Force SpaceWarps and the Collision Deflectors. Tests covered are… Age, Collision, Collision Spawn, Find Target, Go To Rotation, Scale, Script, Send Out, Spawn, Speed, Split Amount, Split Selected and Split Source. The Forces covered are… Gravity, Wind, Drag, Vortex, PBomb, Motor and Push. The 3 basic and 3 Omni Deflectors are also covered.
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.
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CG Academy Particle Flow Fundamentals 5 : Practical Examplesکد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Description
Practical Examples concludes our Particle Flow Fundamentals series with an in depth look at nine diverse real world effects. We look at how to approach each example in the most efficient manner, how different flow topologies can be used to tackle different effect problems. How materials can be used to produce animated effects, and how animated meshes can be instanced into our flows to help in realising our compelling series of effects.
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for those of an intermediate level of Particle Flow use.
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