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نام تاپيک: كتابهاي زبان اصلي فلش

  1. #1
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    پيش فرض كتابهاي زبان اصلي فلش

    سلام
    دوستان عزيز در اين تاپيك فقط كتابهاي زبان انگليسي قرار خواهد گرفت
    اگه كتاب خاصي مد نظرتون هست خواهش مي كنم اسم كاملش رو بهم بگيد تا اگه تونستم پيدا كنم

    ممنون
    Last edited by Mehran NZ; 31-12-2007 at 21:09.

  2. #2
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    پيش فرض ActionScript 3.0 Bible


    ActionScript 3.0 Bible
    Build rich Internet applications and more
    ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation �� it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language.
    *Learn the basics: expressions, variables, functions, and more
    *Apply object-oriented programming and principles to structure reusable, dependable code
    *Master common data structures such as Strings, Arrays, and Objects
    *Work with XML using the new E4X extensions
    *Take control of the powerful new event model to write interactive software
    *Discover new display types such as Shape and Sprite
    *Add sound, video, animation, and effects
    *Debug, handle errors, and make your applications fault-tolerant
    *Read, write, and store data in binary format.

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  3. #3
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    پيش فرض ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques


    ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques
    Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
    ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
    *Key features of ActionScript 3.0 and why it became an OOP language
    *OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
    *The benefits of using design patterns
    *Creational patterns, including Factory and Singleton patterns
    *Structural patterns, including Decorator, Adapter, and Composite patterns
    *Behavioral patterns, including Command, Observer, Strategy, and State patterns
    *Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
    During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

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  4. #4
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    پيش فرض 50 Fast Flash MX Techniques



    50 Fast Flash MX Techniques

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    Last edited by Mehran NZ; 31-12-2007 at 13:15.

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    پيش فرض Foundation Flash CS3 for Designers


    Foundation Flash CS3 for Designers
    Flash is one of the most engaging and innovative, and versatile technologies available��allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience��Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.
    *Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.
    *Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
    *Learn from the experts��written by renowned Flash designers Tom Green and David Stiller.
    What youll learn
    *The ins and outs of the Flash CS3 interface
    *How to use all of Flash CS3's essential features, such as text, graphics, and animation
    *How to use video and sound effectively in Flash
    *The basics of ActionScript 3.0
    *Building Flash user interfaces rapidly using components.
    *How to populate a Flash movie with dynamic data such as XML.
    *The Basics of creating Flash Lite applications (Flash for mobile devices)
    *Using Cascading Style Sheets with Flash
    *Optimizing and publishing your Flash movies


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    پيش فرض Flash Components: The Key to Faster Development and Sophisticated Functionality


    Flash Components: The Key to Faster Development and Sophisticated Functionality
    You don't have to be a programmer to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties. Step by step, The Hidden Power of Flash Components shows you how--and the enclosed CD provides a library of powerful components ready for you to practice with, build upon, and use in your own projects.
    For those of you with just a little programming experience, this book also demonstrates how to build your own components to use and share with other developers. Whatever your aims, and regardless of your experience, soon all the power of this incredible Flash feature will be within your reach. Coverage includes:
    *Determining the most effective ways to leverage components
    *Avoiding component pitfalls
    *Customizing external resources for use with components
    *Building your own components
    *Building a custom UI, Live Preview, and MXP file for a component
    *Customizing component artwork
    *Using components to build games
    *Understanding the difference between components and SmartClips
    *Troubleshooting component construction and application
    *Using multiple components to create more complex effects

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  7. #7
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    پيش فرض Flash Animation for Teens


    Flash Animation for Teens
    Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills that you need to confidently create your own animations. Covering the basics of Flash animation, this book uses Flash 8 to teach you the techniques you need to create a variety of animation styles, including games, web sites, stand-alone applications, and cartoons. Ideal for readers with little to no Flash experience, this project-based guide will help you conquer the basics and begin creating your own animations.

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    پيش فرض Essential ActionScript 3.0


    Essential ActionScript 3.0
    ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."
    And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.
    Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.


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    پيش فرض Apollo for Adobe Flex Developers Pocket Guide


    Apollo for Adobe Flex Developers Pocket Guide
    Adobe Apollo Pocket Guide for Flex explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away.
    Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs. Unfortunately, web browsers can't support all of the interactions we expect from applications. You can't drag a file into an RIA and have it act on that file, for example, or have RIAs interact with other applications on the computer.
    Adobe's Apollo project gives you the best of both worlds -- the RIA development model and true desktop functionality. This pocket guide explains how.
    Topics include:
    *The types of applications Apollo targets:
    *Steps for creating your first application
    *Using the File I/O API
    *Using HTML within Flex-based Apollo Applications
    *Apollo Mini Cookbook for common tasks
    *Apollo Packages and Classes, and Command-Line Tools

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    پيش فرض The Art of Flash Animation: Creative Cartooning


    The Art of Flash Animation: Creative Cartooning
    There are a number of manuals available on Flash, but too many of them get bogged down in details about ActionScript or interactivity. Frustrated with wading through such information in other Flash manuals, author/illustrator Mark Stephen Smith set out to make the book he wished he had when he started learning Flash. This book is both a practical primer in the fundamentals of classical, hand-drawn 2D screen animation and a basic introduction to Flash's expert handling of recyclable symbols that make independent, web, and television animation both more affordable and more efficient. It is conveniently divided into two parts. Part I is for those who are new to the terms and techniques of hand-drawn animation, character design, and storyboards. Part II covers scanning and digitizing artwork into Flash, as well as setting up scenes and symbols.

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